n00b87
fd760f3201
Updated version number and removed test flag
2025-08-22 21:20:46 -05:00
n00b87
ab9238cdb8
FX materials can now use material properties before and after type is set
2025-08-22 21:19:23 -05:00
n00b87
ee5395bd66
WIP
2025-08-22 15:25:07 -05:00
n00b87
60278f03ba
Check for constant name in SetMaterialConstant and GetMaterialConstant ignores case
2025-08-13 21:21:34 -05:00
n00b87
6ad655f40d
Updated material types in documentation
2025-08-13 19:19:38 -05:00
n00b87
05c5a6ca9f
Added implementation for SetMaterialConstant and GetMaterialConstant
2025-08-13 18:22:00 -05:00
n00b87
1e3500bd05
Updated doc script
2025-08-07 17:32:20 -05:00
n00b87
aa48cfc661
Update project
2025-08-05 21:16:59 -05:00
n00b87
ea9a92d9ed
Changed some error messages
2025-08-04 16:50:40 -05:00
n00b87
3a217d9438
Removed testing flag
2025-07-26 08:43:32 -05:00
n00b87
96ba62c9de
v43 update
2025-07-08 21:17:11 -05:00
n00b
f6a99ebba1
doc changes
2025-05-28 22:00:26 -04:00
n00b
0c36af2557
WIP
2025-05-27 00:53:48 -04:00
n00b
207868cd5d
Fixed Sprite Transform functions
...
* Stored base offsets and vertices in sprite structure
* Calculated the average of vertices in polygon and chain shapes and used that as center
* Applied offsets to drawSprites()
2025-05-26 14:07:18 -04:00
n00b
bd3ec7f502
Fixed compile error when return user type from inside an IF block
2025-05-23 23:05:45 -04:00
n00b
262d618d19
Fixed memory leak in collision callback
2025-05-23 19:23:57 -04:00
n00b
62bef8b6d0
Removed test flag
2025-05-21 21:50:15 -04:00
n00b
e7da6b745c
Fixed Memory Leak in Collision Callback
2025-05-21 19:45:56 -04:00
n00b
daac85c26a
Applied scale to sprite rotation point
2025-05-01 15:05:46 -04:00
n00b
51c64fa857
fixed re-used canvas slot not being set
2025-04-26 16:20:38 -04:00
n00b
65a37690ef
Removed offsets from SetSpriteBox
2025-04-14 19:09:20 -04:00
n00b
020f107952
Fixed offset not being set in SetSpriteBox
2025-04-14 19:07:20 -04:00
n00b
edb6462752
Fixed Segfault from DeleteImage() and DeleteMesh()
2025-04-12 13:26:00 -04:00
n00b
b67d63d32c
Added FX Materials
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* Added FX Shader Materials
* Added Projector Actor
2025-04-11 00:51:47 -04:00
n00b
14f87ecbf1
Added sprite shape functions
2025-03-20 17:29:11 -04:00
n00b
acdc78a149
Added DeleteAn8() function
2025-01-31 19:35:19 -05:00
n00b
979c946429
Updated version number
2025-01-26 00:00:20 -05:00
n00b
17b420578c
Added New Static Mesh Functions
2025-01-25 23:53:43 -05:00
n00b
8e161a1a22
Updated version number
2025-01-12 19:38:17 -05:00
n00b
4723ed8c6f
fixed font only returning 0 for id
2025-01-04 17:32:26 -05:00
n00b
d91146db60
Added Sprite Color Blend and Global AntiAlias functions
2024-12-22 20:27:40 -05:00
n00b
f2af1d4045
Added JointExists() and SpriteExists()
2024-12-22 18:16:13 -05:00
n00b
070cbe2898
Changed ref_actor for animation callback to actor id
2024-12-22 15:22:20 -05:00
n00b
44eb4aa236
Added error check for canvas type to RayCast2D functions
2024-12-22 14:22:00 -05:00
n00b
0ef552910a
Fixed sprite allocation bugs
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* Fixed bug that would cause the renderer for sprites to be corrupted on when the sprite vector is resized
* Changed deleted_sprites variable to deleted_animation in sprite object
* Changed sprite pointer vector to sprite id vector in canvas object
* Changed the value stored in Fixture UserData pointer to sprite id rather than sprite pointer because pointer would change on resize anyway
2024-12-22 13:05:23 -05:00
n00b
25e225ff96
Removed test flag
2024-12-20 21:55:17 -05:00
n00b
94a9bb08fb
Added SetFPS() and SetWindowVSync()
2024-12-20 20:40:10 -05:00
n00b
8b8be85dea
Implemented VSync timer using SDL
2024-12-20 17:04:40 -05:00
n00b
33edf29fd0
Clears constraints in ClearScene()
2024-12-20 13:21:01 -05:00
n00b
a4e9fdd9fd
Sorted points in Triangle()
2024-12-20 12:01:05 -05:00
n00b
c30bade6c7
Added possible -1 value to setTile() and fillTile()
2024-12-19 20:23:23 -05:00
Rodney Cunningham
6bf8a310a1
Merge pull request #34 from n00b87/win_dev_setup
...
Windows Development Environment Setup
2024-12-18 18:32:27 -05:00
n00b
c4af461e3d
Update project file
2024-12-18 18:30:32 -05:00
n00b87
f9092efbba
Added windows project files with build targets
2024-12-18 16:29:21 -05:00
n00b
7181b6924a
Fixed 3D primitive material setting
2024-12-15 20:56:19 -05:00
n00b
98e8257e4a
Added 3D Primitive functions
2024-12-15 19:43:58 -05:00
n00b
d4aa4198af
TCP_SocketReady() should now return true if data is available
2024-12-15 15:19:40 -05:00
n00b
e05f4ff024
TCP_SocketReady() should now return true if data is available
2024-12-15 15:12:15 -05:00
n00b
b01f3cfc01
Fixed network socket ID errors
2024-12-15 13:58:51 -05:00
n00b
119e6f5bfe
Fixed mouse wheel reporting last value when not scrolling
2024-12-15 12:55:46 -05:00