n00b87
15e8426f99
Added GetSpritePhysics() function
2025-09-12 02:16:09 -05:00
n00b87
91b7b1b3d7
Updated version number
2025-08-31 22:39:13 -05:00
n00b87
bfdff4207a
Set canvas render material for sprites
2025-08-31 21:50:38 -05:00
n00b87
c2e898aa87
Updated version number in the compiler
2025-08-22 22:10:21 -05:00
n00b87
ee5395bd66
WIP
2025-08-22 15:25:07 -05:00
n00b87
60278f03ba
Check for constant name in SetMaterialConstant and GetMaterialConstant ignores case
2025-08-13 21:21:34 -05:00
n00b87
ea9a92d9ed
Changed some error messages
2025-08-04 16:50:40 -05:00
n00b87
96ba62c9de
v43 update
2025-07-08 21:17:11 -05:00
n00b
f6a99ebba1
doc changes
2025-05-28 22:00:26 -04:00
n00b
207868cd5d
Fixed Sprite Transform functions
...
* Stored base offsets and vertices in sprite structure
* Calculated the average of vertices in polygon and chain shapes and used that as center
* Applied offsets to drawSprites()
2025-05-26 14:07:18 -04:00
n00b
bd3ec7f502
Fixed compile error when return user type from inside an IF block
2025-05-23 23:05:45 -04:00
n00b
e7da6b745c
Fixed Memory Leak in Collision Callback
2025-05-21 19:45:56 -04:00
n00b
daac85c26a
Applied scale to sprite rotation point
2025-05-01 15:05:46 -04:00
n00b
edb6462752
Fixed Segfault from DeleteImage() and DeleteMesh()
2025-04-12 13:26:00 -04:00
n00b
b67d63d32c
Added FX Materials
...
* Added FX Shader Materials
* Added Projector Actor
2025-04-11 00:51:47 -04:00
n00b
14f87ecbf1
Added sprite shape functions
2025-03-20 17:29:11 -04:00
n00b
acdc78a149
Added DeleteAn8() function
2025-01-31 19:35:19 -05:00
n00b
eab4029642
Removed debug values
2025-01-26 10:49:48 -05:00
n00b
a3b99950db
Fixed DIM not reporting false inside a TYPE block for invalid user type
2025-01-26 09:17:55 -05:00
n00b
979c946429
Updated version number
2025-01-26 00:00:20 -05:00
n00b
17b420578c
Added New Static Mesh Functions
2025-01-25 23:53:43 -05:00
n00b
8e161a1a22
Updated version number
2025-01-12 19:38:17 -05:00
n00b
4723ed8c6f
fixed font only returning 0 for id
2025-01-04 17:32:26 -05:00
n00b
a7f13b98ad
Removed SDL Blend Modes from constants
2024-12-25 18:34:58 -05:00
n00b
d91146db60
Added Sprite Color Blend and Global AntiAlias functions
2024-12-22 20:27:40 -05:00
n00b
f2af1d4045
Added JointExists() and SpriteExists()
2024-12-22 18:16:13 -05:00
n00b
070cbe2898
Changed ref_actor for animation callback to actor id
2024-12-22 15:22:20 -05:00
n00b
0ef552910a
Fixed sprite allocation bugs
...
* Fixed bug that would cause the renderer for sprites to be corrupted on when the sprite vector is resized
* Changed deleted_sprites variable to deleted_animation in sprite object
* Changed sprite pointer vector to sprite id vector in canvas object
* Changed the value stored in Fixture UserData pointer to sprite id rather than sprite pointer because pointer would change on resize anyway
2024-12-22 13:05:23 -05:00
n00b
0f24f30c38
Changed Error message for mismatch args in byref array
2024-12-21 02:45:02 -05:00
n00b
9c5aaa8db6
Fixed ByRef UDT arrays
2024-12-21 02:28:44 -05:00
n00b
94a9bb08fb
Added SetFPS() and SetWindowVSync()
2024-12-20 20:40:10 -05:00
Rodney Cunningham
6bf8a310a1
Merge pull request #34 from n00b87/win_dev_setup
...
Windows Development Environment Setup
2024-12-18 18:32:27 -05:00
n00b
c4af461e3d
Update project file
2024-12-18 18:30:32 -05:00
n00b87
f9092efbba
Added windows project files with build targets
2024-12-18 16:29:21 -05:00
n00b
323e91e4df
Added RC3 function count macro to tracker
2024-12-16 12:59:36 -05:00
n00b
98e8257e4a
Added 3D Primitive functions
2024-12-15 19:43:58 -05:00
n00b
b01f3cfc01
Fixed network socket ID errors
2024-12-15 13:58:51 -05:00
n00b
f392bdebfc
Added ray cast functions
2024-12-14 15:13:55 -05:00
n00b
447bc241d7
Fixed bug that prevents compiler from finding user types in scope
2024-12-13 20:22:10 -05:00
n00b
59e93b66d1
Added keywords to studio config macro
2024-12-11 23:20:12 -05:00
n00b
a07c6e8d15
Added macro to generate studio config file to tracker
2024-12-11 23:05:42 -05:00
n00b
1a574146af
Added DeleteTileSet() and DeleteTileMap()
2024-12-11 18:30:43 -05:00
n00b
10f225d14b
Remove backup trackers
2024-12-09 15:59:52 -05:00
n00b
4cdcf7aa24
Added ClearScene() and made THEN optional
2024-12-09 15:51:27 -05:00
n00b
31872c955c
Fixed fullscreen rendering and mouse scaling
2024-12-09 11:51:50 -05:00
n00b
80c97f0a93
WIP
2024-12-09 10:56:08 -05:00
n00b
9fba7a380c
Removed test flag
2024-12-09 02:06:47 -05:00
n00b
a85bb304ea
Fixed issue with images being offset on paint canvas in the GLES2 driver
2024-12-09 01:51:38 -05:00
n00b
8e1686978c
Remove token output on ERROR
2024-12-07 12:45:16 -05:00
n00b
c4e2dc9d8e
Removed test parameters
2024-12-07 11:32:11 -05:00