n00b87
c4d559f0d4
Added missing functions to Projector Actors
2026-02-22 03:04:03 -06:00
n00b87
21e06b0848
Added Vehicle functions to TOC page on spreadsheet
2026-02-20 17:02:57 -06:00
n00b87
d53f5c43f6
Finished initial implementation of Vehicles
2026-02-20 14:59:57 -06:00
n00b87
b0f09c3aae
Vehicle Actor WIP
2026-02-20 03:25:25 -06:00
n00b87
ddfd6b8838
Fixed Composite Actor functions not exported from spreadsheet
2026-02-17 00:33:04 -06:00
n00b87
2b16b0b3d2
Removed line debug output
2026-02-16 19:48:40 -06:00
n00b87
bc0d138387
WIP
2026-02-16 19:08:23 -06:00
n00b87
5779e59cdd
Add mult-shape sprites and actors
2026-02-16 03:07:18 -06:00
n00b87
61e55f72f6
Added Bone Info Functions
...
* Added functions to get info on bones
* Fixed ColorKey() flipping images if color is not -1
2026-01-27 23:56:30 -06:00
n00b87
320adcf808
Changed POST_EFFECT_DISTORTION to POST_EFFECT_MINERAL
2025-11-23 22:47:23 -06:00
n00b87
d5f9719d57
Fixed Pipeline_Render() not executing
2025-11-23 21:47:16 -06:00
n00b87
f11d41622b
Fixed Post Processing functions
2025-11-23 03:16:43 -06:00
n00b87
f53f486c54
Added GetSpriteWorldCenter() function
2025-11-21 22:10:44 -06:00
n00b87
e0141b11e6
Added MatrixExists() function
2025-11-18 21:59:55 -06:00
n00b87
af1ade702e
WIP
2025-11-17 23:32:20 -06:00
n00b87
8120a1fd96
Added SetSpriteCanvasRenderPriority function
2025-09-19 22:04:43 -05:00
n00b87
bfdff4207a
Set canvas render material for sprites
2025-08-31 21:50:38 -05:00
n00b87
ab9238cdb8
FX materials can now use material properties before and after type is set
2025-08-22 21:19:23 -05:00
n00b87
ee5395bd66
WIP
2025-08-22 15:25:07 -05:00
n00b87
60278f03ba
Check for constant name in SetMaterialConstant and GetMaterialConstant ignores case
2025-08-13 21:21:34 -05:00
n00b87
6ad655f40d
Updated material types in documentation
2025-08-13 19:19:38 -05:00
n00b87
aa48cfc661
Update project
2025-08-05 21:16:59 -05:00
n00b87
96ba62c9de
v43 update
2025-07-08 21:17:11 -05:00
n00b
207868cd5d
Fixed Sprite Transform functions
...
* Stored base offsets and vertices in sprite structure
* Calculated the average of vertices in polygon and chain shapes and used that as center
* Applied offsets to drawSprites()
2025-05-26 14:07:18 -04:00
n00b
262d618d19
Fixed memory leak in collision callback
2025-05-23 19:23:57 -04:00
n00b
e7da6b745c
Fixed Memory Leak in Collision Callback
2025-05-21 19:45:56 -04:00
n00b
daac85c26a
Applied scale to sprite rotation point
2025-05-01 15:05:46 -04:00
n00b
51c64fa857
fixed re-used canvas slot not being set
2025-04-26 16:20:38 -04:00
n00b
edb6462752
Fixed Segfault from DeleteImage() and DeleteMesh()
2025-04-12 13:26:00 -04:00
n00b
b67d63d32c
Added FX Materials
...
* Added FX Shader Materials
* Added Projector Actor
2025-04-11 00:51:47 -04:00
n00b
14f87ecbf1
Added sprite shape functions
2025-03-20 17:29:11 -04:00
n00b
acdc78a149
Added DeleteAn8() function
2025-01-31 19:35:19 -05:00
n00b
8e161a1a22
Updated version number
2025-01-12 19:38:17 -05:00
n00b
4723ed8c6f
fixed font only returning 0 for id
2025-01-04 17:32:26 -05:00
n00b
7181b6924a
Fixed 3D primitive material setting
2024-12-15 20:56:19 -05:00
n00b
98e8257e4a
Added 3D Primitive functions
2024-12-15 19:43:58 -05:00
n00b
b01f3cfc01
Fixed network socket ID errors
2024-12-15 13:58:51 -05:00
n00b
39c5e4a9f2
ColorKey now uses upper left corner when a value of -1 is used
2024-12-15 11:37:44 -05:00
n00b
0e2253ad02
Test updates
2024-12-15 01:12:58 -05:00
n00b
f392bdebfc
Added ray cast functions
2024-12-14 15:13:55 -05:00
n00b
447bc241d7
Fixed bug that prevents compiler from finding user types in scope
2024-12-13 20:22:10 -05:00
n00b
f827706734
Removed test flag
2024-12-11 18:36:01 -05:00
n00b
1a574146af
Added DeleteTileSet() and DeleteTileMap()
2024-12-11 18:30:43 -05:00
n00b
d1d291d823
Force window resize when SetWindowFullscreen() is called
2024-12-11 16:02:42 -05:00
n00b
c354825638
Force window resize when SetWindowFullscreen() is called
2024-12-11 15:46:00 -05:00
n00b
072024fa41
Fixed Scaling issues when changing window size
...
Fixed Window Scaling issue and Fixed SetSpriteVisible()
2024-12-11 12:53:24 -05:00
n00b
4cdcf7aa24
Added ClearScene() and made THEN optional
2024-12-09 15:51:27 -05:00
n00b
31872c955c
Fixed fullscreen rendering and mouse scaling
2024-12-09 11:51:50 -05:00
n00b
80c97f0a93
WIP
2024-12-09 10:56:08 -05:00
n00b
9fba7a380c
Removed test flag
2024-12-09 02:06:47 -05:00