n00b87
135b9f8bbb
Added GetSpriteCollision()
2026-03-04 00:52:27 -06:00
n00b87
ea986a826b
Updated docs
2026-03-03 19:29:04 -06:00
n00b87
9dbb4b6b5f
Updated docs and added constants to tracker
2026-02-26 15:33:51 -06:00
n00b87
aa7667c838
Fixed convertToSDLSurface() function for SetWindowIcon() and SaveBMP()
2026-02-25 17:04:49 -06:00
n00b87
902f0129f1
Added new vector math functions
2026-02-22 23:07:53 -06:00
n00b87
c4d559f0d4
Added missing functions to Projector Actors
2026-02-22 03:04:03 -06:00
n00b87
21e06b0848
Added Vehicle functions to TOC page on spreadsheet
2026-02-20 17:02:57 -06:00
n00b87
d53f5c43f6
Finished initial implementation of Vehicles
2026-02-20 14:59:57 -06:00
n00b87
b0f09c3aae
Vehicle Actor WIP
2026-02-20 03:25:25 -06:00
n00b87
ddfd6b8838
Fixed Composite Actor functions not exported from spreadsheet
2026-02-17 00:33:04 -06:00
n00b87
2b16b0b3d2
Removed line debug output
2026-02-16 19:48:40 -06:00
n00b87
bc0d138387
WIP
2026-02-16 19:08:23 -06:00
n00b87
5779e59cdd
Add mult-shape sprites and actors
2026-02-16 03:07:18 -06:00
n00b87
72ecdc046e
Fixed crash when trying to set variable id that cannot be found
2026-02-12 14:00:36 -06:00
n00b87
e4d92c74b1
Update project file
2026-02-12 13:33:50 -06:00
n00b87
17238f3eeb
Updated version info
2026-01-28 00:15:50 -06:00
n00b87
61e55f72f6
Added Bone Info Functions
...
* Added functions to get info on bones
* Fixed ColorKey() flipping images if color is not -1
2026-01-27 23:56:30 -06:00
n00b87
ff7120e4a0
Changed shader path
2025-11-24 20:46:27 -06:00
n00b87
762ef94b7b
Added android alternate source files
2025-11-24 19:27:29 -06:00
n00b87
320adcf808
Changed POST_EFFECT_DISTORTION to POST_EFFECT_MINERAL
2025-11-23 22:47:23 -06:00
n00b87
f11d41622b
Fixed Post Processing functions
2025-11-23 03:16:43 -06:00
n00b87
f53f486c54
Added GetSpriteWorldCenter() function
2025-11-21 22:10:44 -06:00
n00b87
e0141b11e6
Added MatrixExists() function
2025-11-18 21:59:55 -06:00
n00b87
e6c0cb5a69
Added Stack_N_Exists() and Stack_S_Exists() functions
2025-11-18 21:25:42 -06:00
n00b87
af1ade702e
WIP
2025-11-17 23:32:20 -06:00
n00b87
5bedafc8c8
Added post processing effects and custom render process functions
2025-11-10 23:22:10 -06:00
n00b87
8f7fd7d453
Added SetActorShapeEx()
2025-10-12 00:21:34 -05:00
n00b87
4f8a4e4d7c
Changed Include file check back to literal value
2025-09-29 23:54:42 -05:00
n00b87
c9a4cd6fcd
Changed Include file check back to literal value
2025-09-29 23:49:49 -05:00
n00b87
3aa74deb68
Fixed environment variable resolution in INCLUDE having quotes
2025-09-29 23:42:41 -05:00
n00b87
715098d200
Fixed Shadow Rendering
...
* Fixed Shadow rendering
* Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
2025-09-29 01:20:51 -05:00
n00b87
642d6dd23e
Added Sprite Priority constants to spreadsheet
2025-09-20 18:15:08 -05:00
n00b87
8120a1fd96
Added SetSpriteCanvasRenderPriority function
2025-09-19 22:04:43 -05:00
n00b87
15e8426f99
Added GetSpritePhysics() function
2025-09-12 02:16:09 -05:00
n00b87
91b7b1b3d7
Updated version number
2025-08-31 22:39:13 -05:00
n00b87
bfdff4207a
Set canvas render material for sprites
2025-08-31 21:50:38 -05:00
n00b87
c2e898aa87
Updated version number in the compiler
2025-08-22 22:10:21 -05:00
n00b87
ee5395bd66
WIP
2025-08-22 15:25:07 -05:00
n00b87
60278f03ba
Check for constant name in SetMaterialConstant and GetMaterialConstant ignores case
2025-08-13 21:21:34 -05:00
n00b87
ea9a92d9ed
Changed some error messages
2025-08-04 16:50:40 -05:00
n00b87
96ba62c9de
v43 update
2025-07-08 21:17:11 -05:00
n00b
f6a99ebba1
doc changes
2025-05-28 22:00:26 -04:00
n00b
207868cd5d
Fixed Sprite Transform functions
...
* Stored base offsets and vertices in sprite structure
* Calculated the average of vertices in polygon and chain shapes and used that as center
* Applied offsets to drawSprites()
2025-05-26 14:07:18 -04:00
n00b
bd3ec7f502
Fixed compile error when return user type from inside an IF block
2025-05-23 23:05:45 -04:00
n00b
e7da6b745c
Fixed Memory Leak in Collision Callback
2025-05-21 19:45:56 -04:00
n00b
daac85c26a
Applied scale to sprite rotation point
2025-05-01 15:05:46 -04:00
n00b
edb6462752
Fixed Segfault from DeleteImage() and DeleteMesh()
2025-04-12 13:26:00 -04:00
n00b
b67d63d32c
Added FX Materials
...
* Added FX Shader Materials
* Added Projector Actor
2025-04-11 00:51:47 -04:00
n00b
14f87ecbf1
Added sprite shape functions
2025-03-20 17:29:11 -04:00
n00b
acdc78a149
Added DeleteAn8() function
2025-01-31 19:35:19 -05:00