Commit Graph

155 Commits

Author SHA1 Message Date
n00b87
4df735e4f6 Fixed: ProjectorActors not rendering 2025-11-21 01:00:01 -06:00
n00b87
e0141b11e6 Added MatrixExists() function 2025-11-18 21:59:55 -06:00
n00b87
e6c0cb5a69 Added Stack_N_Exists() and Stack_S_Exists() functions 2025-11-18 21:25:42 -06:00
n00b87
340a6a6615 Fixed segfault when clearing scene with ACTOR_SHAPE_TYPE_NONE 2025-11-18 01:58:22 -06:00
n00b87
83c239fc3f Fixed segfault when deleting actors with ACTOR_SHAPE_TYPE_NONE 2025-11-18 01:55:29 -06:00
n00b87
af1ade702e WIP 2025-11-17 23:32:20 -06:00
n00b87
5bedafc8c8 Added post processing effects and custom render process functions 2025-11-10 23:22:10 -06:00
n00b87
e5deb6bc86 Fixed possible memory leak when using 3D primitives 2025-11-08 20:25:06 -06:00
n00b87
92af3e4772 Added Error checking to network functions 2025-11-08 00:59:33 -06:00
n00b87
af895b3f11 Added override radius to cone, capsule, and sphere shapes 2025-10-12 00:48:22 -05:00
n00b87
8f7fd7d453 Added SetActorShapeEx() 2025-10-12 00:21:34 -05:00
n00b87
3fa3dbb4e3 Added bounds checking for sound functions 2025-10-02 20:35:38 -05:00
n00b87
715098d200 Fixed Shadow Rendering
* Fixed Shadow rendering
* Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
2025-09-29 01:20:51 -05:00
n00b87
642d6dd23e Added Sprite Priority constants to spreadsheet 2025-09-20 18:15:08 -05:00
n00b87
8120a1fd96 Added SetSpriteCanvasRenderPriority function 2025-09-19 22:04:43 -05:00
n00b87
91b7b1b3d7 Updated version number 2025-08-31 22:39:13 -05:00
n00b87
bfdff4207a Set canvas render material for sprites 2025-08-31 21:50:38 -05:00
n00b87
fd760f3201 Updated version number and removed test flag 2025-08-22 21:20:46 -05:00
n00b87
ab9238cdb8 FX materials can now use material properties before and after type is set 2025-08-22 21:19:23 -05:00
n00b87
ee5395bd66 WIP 2025-08-22 15:25:07 -05:00
n00b87
60278f03ba Check for constant name in SetMaterialConstant and GetMaterialConstant ignores case 2025-08-13 21:21:34 -05:00
n00b87
6ad655f40d Updated material types in documentation 2025-08-13 19:19:38 -05:00
n00b87
05c5a6ca9f Added implementation for SetMaterialConstant and GetMaterialConstant 2025-08-13 18:22:00 -05:00
n00b87
1e3500bd05 Updated doc script 2025-08-07 17:32:20 -05:00
n00b87
aa48cfc661 Update project 2025-08-05 21:16:59 -05:00
n00b87
ea9a92d9ed Changed some error messages 2025-08-04 16:50:40 -05:00
n00b87
3a217d9438 Removed testing flag 2025-07-26 08:43:32 -05:00
n00b87
96ba62c9de v43 update 2025-07-08 21:17:11 -05:00
n00b
f6a99ebba1 doc changes 2025-05-28 22:00:26 -04:00
n00b
0c36af2557 WIP 2025-05-27 00:53:48 -04:00
n00b
207868cd5d Fixed Sprite Transform functions
* Stored base offsets and vertices in sprite structure
* Calculated the average of vertices in polygon and chain shapes and used that as center
* Applied offsets to drawSprites()
2025-05-26 14:07:18 -04:00
n00b
bd3ec7f502 Fixed compile error when return user type from inside an IF block 2025-05-23 23:05:45 -04:00
n00b
262d618d19 Fixed memory leak in collision callback 2025-05-23 19:23:57 -04:00
n00b
62bef8b6d0 Removed test flag 2025-05-21 21:50:15 -04:00
n00b
e7da6b745c Fixed Memory Leak in Collision Callback 2025-05-21 19:45:56 -04:00
n00b
daac85c26a Applied scale to sprite rotation point 2025-05-01 15:05:46 -04:00
n00b
51c64fa857 fixed re-used canvas slot not being set 2025-04-26 16:20:38 -04:00
n00b
65a37690ef Removed offsets from SetSpriteBox 2025-04-14 19:09:20 -04:00
n00b
020f107952 Fixed offset not being set in SetSpriteBox 2025-04-14 19:07:20 -04:00
n00b
edb6462752 Fixed Segfault from DeleteImage() and DeleteMesh() 2025-04-12 13:26:00 -04:00
n00b
b67d63d32c Added FX Materials
* Added FX Shader Materials
* Added Projector Actor
2025-04-11 00:51:47 -04:00
n00b
14f87ecbf1 Added sprite shape functions 2025-03-20 17:29:11 -04:00
n00b
acdc78a149 Added DeleteAn8() function 2025-01-31 19:35:19 -05:00
n00b
979c946429 Updated version number 2025-01-26 00:00:20 -05:00
n00b
17b420578c Added New Static Mesh Functions 2025-01-25 23:53:43 -05:00
n00b
8e161a1a22 Updated version number 2025-01-12 19:38:17 -05:00
n00b
4723ed8c6f fixed font only returning 0 for id 2025-01-04 17:32:26 -05:00
n00b
d91146db60 Added Sprite Color Blend and Global AntiAlias functions 2024-12-22 20:27:40 -05:00
n00b
f2af1d4045 Added JointExists() and SpriteExists() 2024-12-22 18:16:13 -05:00
n00b
070cbe2898 Changed ref_actor for animation callback to actor id 2024-12-22 15:22:20 -05:00