n00b87
bc0d138387
WIP
2026-02-16 19:08:23 -06:00
n00b87
5779e59cdd
Add mult-shape sprites and actors
2026-02-16 03:07:18 -06:00
n00b87
e4d92c74b1
Update project file
2026-02-12 13:33:50 -06:00
n00b87
17238f3eeb
Updated version info
2026-01-28 00:15:50 -06:00
n00b87
61e55f72f6
Added Bone Info Functions
...
* Added functions to get info on bones
* Fixed ColorKey() flipping images if color is not -1
2026-01-27 23:56:30 -06:00
n00b87
606d74fd39
Fixed Android ifdef for log
2025-11-25 05:38:12 -06:00
n00b87
dd6de7875e
Return false if SetPostEffect fails
2025-11-25 04:46:34 -06:00
n00b87
db80705980
Added IFDEFs for android font loading
2025-11-25 03:33:34 -06:00
n00b87
ff7120e4a0
Changed shader path
2025-11-24 20:46:27 -06:00
n00b87
762ef94b7b
Added android alternate source files
2025-11-24 19:27:29 -06:00
n00b87
320adcf808
Changed POST_EFFECT_DISTORTION to POST_EFFECT_MINERAL
2025-11-23 22:47:23 -06:00
n00b87
d5f9719d57
Fixed Pipeline_Render() not executing
2025-11-23 21:47:16 -06:00
n00b87
f11d41622b
Fixed Post Processing functions
2025-11-23 03:16:43 -06:00
n00b87
f53f486c54
Added GetSpriteWorldCenter() function
2025-11-21 22:10:44 -06:00
n00b87
4df735e4f6
Fixed: ProjectorActors not rendering
2025-11-21 01:00:01 -06:00
n00b87
e0141b11e6
Added MatrixExists() function
2025-11-18 21:59:55 -06:00
n00b87
e6c0cb5a69
Added Stack_N_Exists() and Stack_S_Exists() functions
2025-11-18 21:25:42 -06:00
n00b87
340a6a6615
Fixed segfault when clearing scene with ACTOR_SHAPE_TYPE_NONE
2025-11-18 01:58:22 -06:00
n00b87
83c239fc3f
Fixed segfault when deleting actors with ACTOR_SHAPE_TYPE_NONE
2025-11-18 01:55:29 -06:00
n00b87
af1ade702e
WIP
2025-11-17 23:32:20 -06:00
n00b87
5bedafc8c8
Added post processing effects and custom render process functions
2025-11-10 23:22:10 -06:00
n00b87
e5deb6bc86
Fixed possible memory leak when using 3D primitives
2025-11-08 20:25:06 -06:00
n00b87
92af3e4772
Added Error checking to network functions
2025-11-08 00:59:33 -06:00
n00b87
af895b3f11
Added override radius to cone, capsule, and sphere shapes
2025-10-12 00:48:22 -05:00
n00b87
8f7fd7d453
Added SetActorShapeEx()
2025-10-12 00:21:34 -05:00
n00b87
3fa3dbb4e3
Added bounds checking for sound functions
2025-10-02 20:35:38 -05:00
n00b87
715098d200
Fixed Shadow Rendering
...
* Fixed Shadow rendering
* Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
2025-09-29 01:20:51 -05:00
n00b87
642d6dd23e
Added Sprite Priority constants to spreadsheet
2025-09-20 18:15:08 -05:00
n00b87
8120a1fd96
Added SetSpriteCanvasRenderPriority function
2025-09-19 22:04:43 -05:00
n00b87
91b7b1b3d7
Updated version number
2025-08-31 22:39:13 -05:00
n00b87
bfdff4207a
Set canvas render material for sprites
2025-08-31 21:50:38 -05:00
n00b87
fd760f3201
Updated version number and removed test flag
2025-08-22 21:20:46 -05:00
n00b87
ab9238cdb8
FX materials can now use material properties before and after type is set
2025-08-22 21:19:23 -05:00
n00b87
ee5395bd66
WIP
2025-08-22 15:25:07 -05:00
n00b87
60278f03ba
Check for constant name in SetMaterialConstant and GetMaterialConstant ignores case
2025-08-13 21:21:34 -05:00
n00b87
6ad655f40d
Updated material types in documentation
2025-08-13 19:19:38 -05:00
n00b87
05c5a6ca9f
Added implementation for SetMaterialConstant and GetMaterialConstant
2025-08-13 18:22:00 -05:00
n00b87
1e3500bd05
Updated doc script
2025-08-07 17:32:20 -05:00
n00b87
aa48cfc661
Update project
2025-08-05 21:16:59 -05:00
n00b87
ea9a92d9ed
Changed some error messages
2025-08-04 16:50:40 -05:00
n00b87
3a217d9438
Removed testing flag
2025-07-26 08:43:32 -05:00
n00b87
96ba62c9de
v43 update
2025-07-08 21:17:11 -05:00
n00b
f6a99ebba1
doc changes
2025-05-28 22:00:26 -04:00
n00b
0c36af2557
WIP
2025-05-27 00:53:48 -04:00
n00b
207868cd5d
Fixed Sprite Transform functions
...
* Stored base offsets and vertices in sprite structure
* Calculated the average of vertices in polygon and chain shapes and used that as center
* Applied offsets to drawSprites()
2025-05-26 14:07:18 -04:00
n00b
bd3ec7f502
Fixed compile error when return user type from inside an IF block
2025-05-23 23:05:45 -04:00
n00b
262d618d19
Fixed memory leak in collision callback
2025-05-23 19:23:57 -04:00
n00b
62bef8b6d0
Removed test flag
2025-05-21 21:50:15 -04:00
n00b
e7da6b745c
Fixed Memory Leak in Collision Callback
2025-05-21 19:45:56 -04:00
n00b
daac85c26a
Applied scale to sprite rotation point
2025-05-01 15:05:46 -04:00